Morphologically and behaviourally accurate living and extinct species. Credited on Prehistoric Planet.
Two of the team have relevant PhDs. Four have written Scientific Papers, with over 100 papers combined. 100+ field years.
Target Reader: Director, VFX Supervisor, Creature FX Lead, Production Designer (film/TV/games)
“These are not monsters.
They are extraordinary animals with complex behaviours.”
Sir David Attenborough on the dinosaurs of Prehistoric Planet.
SIR DAVID ATTENBOROUGH WITH OUR LEAD SCIENTIFIC CONSULTANT - DR. DARREN NAISH
VFX teams are brilliant at shaders, muscle sims, and fur. But they rarely know whether a T. rex’s pupil should dilate during a kill, or how a sabre-toothed cat’s shoulder blade should roll as it walks. It is easy to default to what you know. The result? The uncanny valley you can’t quite name.
We are the bridge between photoreal rendering and real biology.
Years in the field = deep knowledge of how real animals move and react.
If it is realism you are after, we won’t let cliche trump the truth.
"Everyone loves to do a roaring head shaking T-Rex.
This is not what this show’s about."
Elliot Newman, VFX Supervisor on Prehistoric Planet
FUN FACT - Dinosaurs did not “roar”. They could hiss, grunt and bellow, but that classic roar is a fiction.
CUSTOM ACCURATE REFERENCE IMAGERY
DR. DARREN NAISH
“We worked with Dr. Darren Naish – A world-renowned palaeontologist. His insight and guidance were vital to us reaching the highest level of accuracy and detail with the latest research in the field. There is much pressure to get it right. The scientific community can be quite loud. If you don’t have them on your side, the project will fall flat. With Darren and his team of scientists’ insight, we knew we were getting as close as possible to what these animals were really like.”
Andy Jones, Director and VFX Legend, on the importance of accuracy.
From BRITISH CINEMATOGRAPHER
(above is just the smallest fraction of that collection)
What We Deliver
We integrate at any or every stage of your VFX pipeline:
Storyboard Phase:
Advice on behaviour that allows the story to unfold in a convincing and authentic manner.
There is no point perfecting the creatures if you want accuracy and they’re not behaving in a natural and believable way from conception.
We work with some incredibly experienced storyboarders who understand animal behaviour.
Pre-vis & Asset Modelling
Skeletal and muscle reference packages (photos, CT scans where available, published papers)
Locomotion tables: gait cycles for walk/trot/run/ambush, with real-world speed limits
Morphological notes: feathering patterns, nasal turbinates, fat pads, genitalia (often wrong in VFX – we fix it)
Location Filming and VFX Backplates
Our cinematographers are very experienced in capturing backplates with a Planet Earth quality.
Filming precisely to pre-viz when required, and improvising effectively when necessary.
Learn More [VFX Backplates]
Animation & Blocking
Behavioural decision trees: “What would a stressed lion do here? Tail lash, ear rotation, false charge?”
Micro-gesture library: pupil dilation rates, nictitating membrane use, whisker array shifts, breath synchronisation with vocalisation
Reference material
Review & Notes
Frame-by-frame notes on walk cycles, weight shift, centre of mass
Comparative animal footage: “Your dragon is moving like a Komodo monitor. It should move like a jaguar – look at humeral rotation here.”
Weekly or daily turnaround under crunch (we’ve done 48h notes for broadcast deadlines)
On-Set or Remote Consultancy
Location shoots with live animals? We handle risk assessment and behaviour prediction.
MoCap reference? We provide live animal footage for animators to rotoscope over human performances.
Let Us Do The Research:
"One thing that I didn’t really think about on smaller shows is that we don’t have concept art, anatomy, scientific papers…
...really anything provided to us by clients.
And it’s a ton of overhead for us to research all these things and get it somewhat right."
VFX Producer, personal comms
A montage of rails and kin, created for a giant in-prep textbook on vertebrate evolutionary history.
CASE STUDY EXAMPLE
Finished sequence after detailed back and forth
Challenge: The Triceratops cave sequence requires the animals to walk down a slope and negotiate obstacles like a fallen tree. An initial animation assumed that the animals used an erect, rhino-like forelimb pose, which allowed all of this locomotor behaviour and looked fine but was absolutely out of keeping with scientific data on forelimb pose and ranges of motion.
Our input: by sourcing anatomically correct skeletal models (including a 3D reconstruction of the forelimbs, ribcage and shoulder girdle), we built correctly proportionally and posed forelimbs and shoulders for our Triceratops. This involves a flexed (bent) elbow joint, a slightly sprawling (and not fully erect) forelimb pose, and a shoulder girdle where the scapula is fixed in place and cannot rotate across the ribcage (as it can in many mammals). These constraints were initially regarded as a major problem in that they might prevent the animals from doing interesting things (like walking downhill or clearing obstacles). But these animals simply must have been able to do such things; we had to keep experimenting, and looking at living animals (like crocodylians, which can walk with a high gait on occasion), to work it out. Extensive discussion, sharing of diagrams, references and explanations eventually allowed the creation of a sequence where the animals performed all the actions required for the sequence and were also fully operating within rigorous scientific boundaries.
DIRECTOR NICK LYON WITH A WILD AFRICAN BULL ELEPHANT
Our team members have years of experience working with wild and potentially dangerous animals. Our ability to read body language keeps us safe on location, and translates to incredible animal performance when we're consulting for CGI animals.
Extinct:
Theropods (tyrannosaurs, dromaeosaurs, spinosaurs)
Sauropods (locomotion and herding dynamics)
Sabre-toothed cats (Smilodon, Homotherium)
Ice Age megafauna (mammoths, ground sloths, dire wolves)
Living: (for fantasy/sci-fi analogues):
Canids (wolf, painted wolf, jackal, fox – including submissive/dominant hierarchies)
Felids (lion, tiger, leopard, jaguar – ambush vs. chase morphologies)
Ursids (brown bear, polar bear – gait and seasonal fat changes)
Mustelids (wolverine, badger – aggression and digging mechanics)
Corvids (raven, crow – problem-solving and tool use)
Cephalopods (octopus, cuttlefish – colour change and intelligence)
Great apes (orangutan, gorilla – arboreal vs. terrestrial locomotion)
Don’t see your creature? Ask. We likely have footage or published research to hand.